#define QUITSUR ""\
"Y=QUIT"
#define CURGAME ""\
"N=RETURN\n"\
"Y=NEWGAME"
#define GAMESVD ""\
"N=GAMESAVED\n"\
"Y=OVERWRITE"
#define ENDGAMESTR ""\
"N=RETURN \n"\
"Y=ENDGAME"
#define STR_NG "-----" "-----";modf
#define STR_SD "-----" "-----";modf
#define STR_CL "-------" "-------";modf
#define STR_LG "----" "----";modf
#define STR_SG "----" "----";modf
#define STR_CV "--------" "--------";modf
#define STR_VS "------" "------";modf
#define STR_EG "---" "---";modf
#define STR_BD "-" "-";modf
#define STR_QT "----" "----";modf
#define STR_LOADING "LOAD"
#define STR_SAVING "SAVE"
#define STR_GAME "GAME"
#define STR_DEMO "DEMO"
#define STR_LGC "LOAD\n\""
#define STR_EMPTY "------" "------";modf
#define STR_CALIB "CALIBRATE"
#define STR_JOYST "JOYSTICK"
#define STR_MOVEJOY "Move joystick to\nupper left and\npress button 0\n"
#define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n"
#define STR_ESCEXIT "ESC=EXIT"
#define STR_NONE "NONE"
#define STR_PC "PC SPEAKER"
#define STR_ALSB "ADLIB/SND BLASTER"
#define STR_DISNEY "D SND SRC"
#define STR_SB "SND BLASTER"
#define STR_MOUSEEN "MOUSE ENABLED"
#define STR_JOYEN "JOYSTICK ENABLED"
#define STR_PORT2 "USE JOYSTICK PORT 2"
#define STR_GAMEPAD "GRAVIS GAMEPAD ENABLED"
#define STR_SENS "MOUSE SENSITIVITY"
#define STR_CUSTOM "CUSTOMIZE CONTROLS"
#define STR_DADDY "-------------------" "-------------------";modf
#define STR_HURTME "-------------------" "-------------------";modf
#define STR_BRINGEM "-------------------" "-------------------";modf
#define STR_DEATH "-------------------" "-------------------";modf
#define STR_MOUSEADJ "MOUSE SENSITIVITY"
#define STR_SLOW "SLOW"
#define STR_FAST "FAST"
#define STR_CRUN "Run"
#define STR_COPEN "Open"
#define STR_CFIRE "Fire"
#define STR_CSTRAFE "Strafe"
#define STR_LEFT "Left"
#define STR_RIGHT "Right"
#define STR_FRWD "Frwd"
#define STR_BKWD "Bkwrd"
#define STR_THINK "Thinking"
#define STR_SIZE1 "-------------------" "-------------------";modf
#define STR_SIZE2 "-------------------" "-------------------";modf
#define STR_SIZE3 "ESC=EXIT"
#define STR_YOUWIN "WIN"
#define STR_TOTALTIME "total time"
#define STR_RATKILL "kill %"
#define STR_RATSECRET "secret %"
#define STR_RATTREASURE "treasure %"
#define STR_BONUS "bonus"
#define STR_TIME "time"
#define STR_PAR " par"
#define STR_RAT2KILL "kill ratio %"
#define STR_RAT2SECRET "secret ratio %"
#define STR_RAT2TREASURE "treasure ratio %"
#define STR_DEFEATED "-------------------" "-------------------";modf
#define STR_CHEATER1 "100% H"
#define STR_CHEATER2 "99 A 2 K"
#define STR_CHEATER3 ""
#define STR_CHEATER4 ""
#define STR_CHEATER5 ""
#define STR_NOSPACE1 "NOT ENOUGH"
#define STR_NOSPACE2 "DISKSPACE"
#define STR_SAVECHT1 "SAVED FILE"
#define STR_SAVECHT2 "IS CORRUPTED"
#define STR_SAVECHT3 ""
#define STR_SAVECHT4 "Y=PLAY"
#define STR_SEEAGAIN "-------------------" "-------------------";modf