#define QUITSUR	""\
		"Y=QUIT"

#define CURGAME	""\
		"N=RETURN\n"\
		"Y=NEWGAME"

#define GAMESVD	""\
		"N=GAMESAVED\n"\
		"Y=OVERWRITE"

#define ENDGAMESTR	""\
		"N=RETURN \n"\
		"Y=ENDGAME"

#define STR_NG	"-----"  "-----";modf
#define	STR_SD	"-----"  "-----";modf
#define	STR_CL	"-------"  "-------";modf
#define	STR_LG	"----"  "----";modf
#define	STR_SG	"----"  "----";modf
#define	STR_CV	"--------"  "--------";modf
#define	STR_VS	"------"  "------";modf
#define STR_EG	"---"  "---";modf
#define	STR_BD	"-"  "-";modf
#define STR_QT	"----"  "----";modf

#define STR_LOADING	"LOAD"
#define STR_SAVING	"SAVE"

#define STR_GAME	"GAME"
#define STR_DEMO	"DEMO"
#define STR_LGC		"LOAD\n\""
#define STR_EMPTY	"------"  "------";modf
#define STR_CALIB	"CALIBRATE"
#define STR_JOYST	"JOYSTICK"
#define STR_MOVEJOY	"Move joystick to\nupper left and\npress button 0\n"
#define STR_MOVEJOY2	"Move joystick to\nlower right and\npress button 1\n"
#define STR_ESCEXIT	"ESC=EXIT"

#define STR_NONE	"NONE"
#define	STR_PC		"PC SPEAKER"
#define	STR_ALSB	"ADLIB/SND BLASTER"
#define	STR_DISNEY	"D  SND SRC"
#define	STR_SB		"SND BLASTER"

#define	STR_MOUSEEN	"MOUSE ENABLED"
#define	STR_JOYEN	"JOYSTICK ENABLED"
#define	STR_PORT2	"USE JOYSTICK PORT 2"
#define	STR_GAMEPAD	"GRAVIS GAMEPAD ENABLED"
#define	STR_SENS	"MOUSE SENSITIVITY"
#define	STR_CUSTOM	"CUSTOMIZE CONTROLS"

#define	STR_DADDY	"-------------------"  "-------------------";modf
#define	STR_HURTME	"-------------------"  "-------------------";modf
#define	STR_BRINGEM	"-------------------"  "-------------------";modf
#define	STR_DEATH	"-------------------"  "-------------------";modf

#define	STR_MOUSEADJ	"MOUSE SENSITIVITY"
#define STR_SLOW	"SLOW"
#define STR_FAST	"FAST"

#define	STR_CRUN	"Run"
#define STR_COPEN	"Open"
#define STR_CFIRE	"Fire"
#define STR_CSTRAFE	"Strafe"

#define	STR_LEFT	"Left"
#define	STR_RIGHT	"Right"
#define	STR_FRWD	"Frwd"
#define	STR_BKWD	"Bkwrd"
#define	STR_THINK	"Thinking"

#define STR_SIZE1	"-------------------"  "-------------------";modf
#define STR_SIZE2	"-------------------"  "-------------------";modf
#define STR_SIZE3	"ESC=EXIT"

#define STR_YOUWIN	"WIN"

#define STR_TOTALTIME	"total time"

#define STR_RATKILL	"kill    %"
#define STR_RATSECRET	"secret    %"
#define STR_RATTREASURE	"treasure    %"

#define STR_BONUS	"bonus"
#define STR_TIME	"time"
#define STR_PAR		" par"

#define STR_RAT2KILL		 "kill ratio    %"
#define STR_RAT2SECRET		 "secret ratio    %"
#define STR_RAT2TREASURE	 "treasure ratio    %"

#define STR_DEFEATED	"-------------------"  "-------------------";modf

#define STR_CHEATER1	"100% H"
#define STR_CHEATER2    "99 A 2 K"
#define STR_CHEATER3	""
#define STR_CHEATER4	""
#define STR_CHEATER5	""

#define STR_NOSPACE1	"NOT ENOUGH"
#define STR_NOSPACE2	"DISKSPACE"

#define STR_SAVECHT1	"SAVED FILE"
#define STR_SAVECHT2	"IS CORRUPTED"
#define STR_SAVECHT3	""
#define STR_SAVECHT4	"Y=PLAY"

#define	STR_SEEAGAIN	"-------------------"  "-------------------";modf