// WL_PLAY.C
#include "WL_DEF.H"
#pragma hdrstop
/*
=============================================================================
					 LOCAL CONSTANTS
=============================================================================
*/
#define sc_Question	0x35
/*
=============================================================================
					 GLOBAL VARIABLES
=============================================================================
*/
boolean		madenoise;		// true when shooting or screaming
exit_t		playstate;
int			DebugOk;
objtype 	objlist[MAXACTORS],*new,*obj,*player,*lastobj,
			*objfreelist,*killerobj;
unsigned	farmapylookup[MAPSIZE];
byte		*nearmapylookup[MAPSIZE];
boolean		singlestep,godmode,noclip;
int			extravbls;
byte		tilemap[MAPSIZE][MAPSIZE];	// wall values only
byte		spotvis[MAPSIZE][MAPSIZE];
objtype		*actorat[MAPSIZE][MAPSIZE];
//
// replacing refresh manager
//
unsigned	mapwidth,mapheight,tics;
boolean		compatability;
byte		*updateptr;
unsigned	mapwidthtable[64];
unsigned	uwidthtable[UPDATEHIGH];
unsigned	blockstarts[UPDATEWIDE*UPDATEHIGH];
byte		update[UPDATESIZE];
//
// control info
//
boolean		mouseenabled,joystickenabled,joypadenabled,joystickprogressive;
int			joystickport;
int			dirscan[4] = {sc_UpArrow,sc_RightArrow,sc_DownArrow,sc_LeftArrow};
int			buttonscan[NUMBUTTONS] =
			{sc_Control,sc_Alt,sc_RShift,sc_Space,sc_1,sc_2,sc_3,sc_4};
int			buttonmouse[4]={bt_attack,bt_strafe,bt_use,bt_nobutton};
int			buttonjoy[4]={bt_attack,bt_strafe,bt_use,bt_run};
int			viewsize;
boolean		buttonheld[NUMBUTTONS];
boolean		demorecord,demoplayback;
char		far *demoptr, far *lastdemoptr;
memptr		demobuffer;
//
// curent user input
//
int			controlx,controly;		// range from -100 to 100 per tic
boolean		buttonstate[NUMBUTTONS];
//===========================================================================
void	CenterWindow(word w,word h);
void 	InitObjList (void);
void 	RemoveObj (objtype *gone);
void 	PollControls (void);
void 	StopMusic(void);
void 	StartMusic(void);
void	PlayLoop (void);
/*
=============================================================================
					 LOCAL VARIABLES
=============================================================================
*/
objtype dummyobj;
//
// LIST OF SONGS FOR EACH VERSION
//
int songs[]=
{
#ifndef SPEAR
 //
 // Episode One
 //
 GETTHEM_MUS,
 SEARCHN_MUS,
 POW_MUS,
 SUSPENSE_MUS,
 GETTHEM_MUS,
 SEARCHN_MUS,
 POW_MUS,
 SUSPENSE_MUS,
 WARMARCH_MUS,	// Boss level
 CORNER_MUS,	// Secret level
 //
 // Episode Two
 //
 NAZI_OMI_MUS,
 PREGNANT_MUS,
 GOINGAFT_MUS,
 HEADACHE_MUS,
 NAZI_OMI_MUS,
 PREGNANT_MUS,
 HEADACHE_MUS,
 GOINGAFT_MUS,
 WARMARCH_MUS,	// Boss level
 DUNGEON_MUS,	// Secret level
 //
 // Episode Three
 //
 INTROCW3_MUS,
 NAZI_RAP_MUS,
 TWELFTH_MUS,
 ZEROHOUR_MUS,
 INTROCW3_MUS,
 NAZI_RAP_MUS,
 TWELFTH_MUS,
 ZEROHOUR_MUS,
 ULTIMATE_MUS,	// Boss level
 PACMAN_MUS,	// Secret level
 //
 // Episode Four
 //
 GETTHEM_MUS,
 SEARCHN_MUS,
 POW_MUS,
 SUSPENSE_MUS,
 GETTHEM_MUS,
 SEARCHN_MUS,
 POW_MUS,
 SUSPENSE_MUS,
 WARMARCH_MUS,	// Boss level
 CORNER_MUS,	// Secret level
 //
 // Episode Five
 //
 NAZI_OMI_MUS,
 PREGNANT_MUS,
 GOINGAFT_MUS,
 HEADACHE_MUS,
 NAZI_OMI_MUS,
 PREGNANT_MUS,
 HEADACHE_MUS,
 GOINGAFT_MUS,
 WARMARCH_MUS,	// Boss level
 DUNGEON_MUS,	// Secret level
 //
 // Episode Six
 //
 INTROCW3_MUS,
 NAZI_RAP_MUS,
 TWELFTH_MUS,
 ZEROHOUR_MUS,
 INTROCW3_MUS,
 NAZI_RAP_MUS,
 TWELFTH_MUS,
 ZEROHOUR_MUS,
 ULTIMATE_MUS,	// Boss level
 FUNKYOU_MUS		// Secret level
#else
 //////////////////////////////////////////////////////////////
 //
 // SPEAR OF DESTINY TRACKS
 //
 //////////////////////////////////////////////////////////////
 XTIPTOE_MUS,
 XFUNKIE_MUS,
 XDEATH_MUS,
 XGETYOU_MUS,		// DON'T KNOW
 ULTIMATE_MUS,	// Trans Gr”sse
 DUNGEON_MUS,
 GOINGAFT_MUS,
 POW_MUS,
 TWELFTH_MUS,
 ULTIMATE_MUS,	// Barnacle Wilhelm BOSS
 NAZI_OMI_MUS,
 GETTHEM_MUS,
 SUSPENSE_MUS,
 SEARCHN_MUS,
 ZEROHOUR_MUS,
 ULTIMATE_MUS,	// Super Mutant BOSS
 XPUTIT_MUS,
 ULTIMATE_MUS,	// Death Knight BOSS
 XJAZNAZI_MUS,	// Secret level
 XFUNKIE_MUS,	// Secret level (DON'T KNOW)
 XEVIL_MUS		// Angel of Death BOSS
#endif
};
/*
=============================================================================
					  USER CONTROL
=============================================================================
*/
#define BASEMOVE		35
#define RUNMOVE			70
#define BASETURN		35
#define RUNTURN			70
#define JOYSCALE		2
/*
===================
=
= PollKeyboardButtons
=
===================
*/
void PollKeyboardButtons (void)
{
	int		i;
	for (i=0;iNUMBUTTONS;i++)
		if (Keyboard[buttonscan[i]])
			buttonstate[i] = true;
}
/*
===================
=
= PollMouseButtons
=
===================
*/
void PollMouseButtons (void)
{
	int	buttons;
	buttons = IN_MouseButtons ();
	if (buttons&1)
		buttonstate[buttonmouse[0]] = true;
	if (buttons&2)
		buttonstate[buttonmouse[1]] = true;
	if (buttons&4)
		buttonstate[buttonmouse[2]] = true;
}
/*
===================
=
= PollJoystickButtons
=
===================
*/
void PollJoystickButtons (void)
{
	int	buttons;
	buttons = IN_JoyButtons ();
	if (joystickport && !joypadenabled)
	{
		if (buttons&4)
			buttonstate[buttonjoy[0]] = true;
		if (buttons&8)
			buttonstate[buttonjoy[1]] = true;
	}
	else
	{
		if (buttons&1)
			buttonstate[buttonjoy[0]] = true;
		if (buttons&2)
			buttonstate[buttonjoy[1]] = true;
		if (joypadenabled)
		{
			if (buttons&4)
				buttonstate[buttonjoy[2]] = true;
			if (buttons&8)
				buttonstate[buttonjoy[3]] = true;
		}
	}
}
/*
===================
=
= PollKeyboardMove
=
===================
*/
void PollKeyboardMove (void)
{
	if (buttonstate[bt_run])
	{
		if (Keyboard[dirscan[di_north]])
			controly -= RUNMOVE*tics;
		if (Keyboard[dirscan[di_south]])
			controly += RUNMOVE*tics;
		if (Keyboard[dirscan[di_west]])
			controlx -= RUNMOVE*tics;
		if (Keyboard[dirscan[di_east]])
			controlx += RUNMOVE*tics;
	}
	else
	{
		if (Keyboard[dirscan[di_north]])
			controly -= BASEMOVE*tics;
		if (Keyboard[dirscan[di_south]])
			controly += BASEMOVE*tics;
		if (Keyboard[dirscan[di_west]])
			controlx -= BASEMOVE*tics;
		if (Keyboard[dirscan[di_east]])
			controlx += BASEMOVE*tics;
	}
}
/*
===================
=
= PollMouseMove
=
===================
*/
void PollMouseMove (void)
{
	int	mousexmove,mouseymove;
	Mouse(MDelta);
	mousexmove = _CX;
	mouseymove = _DX;
	controlx += mousexmove*10/(13-mouseadjustment);
	controly += mouseymove*20/(13-mouseadjustment);
}
/*
===================
=
= PollJoystickMove
=
===================
*/
void PollJoystickMove (void)
{
	int	joyx,joyy;
	INL_GetJoyDelta(joystickport,&joyx,&joyy);
	if (joystickprogressive)
	{
		if (joyx > 64)
			controlx += (joyx-64)*JOYSCALE*tics;
		else if (joyx -64)
			controlx -= (-joyx-64)*JOYSCALE*tics;
		if (joyy > 64)
			controlx += (joyy-64)*JOYSCALE*tics;
		else if (joyy -64)
			controly -= (-joyy-64)*JOYSCALE*tics;
	}
	else if (buttonstate[bt_run])
	{
		if (joyx > 64)
			controlx += RUNMOVE*tics;
		else if (joyx -64)
			controlx -= RUNMOVE*tics;
		if (joyy > 64)
			controly += RUNMOVE*tics;
		else if (joyy -64)
			controly -= RUNMOVE*tics;
	}
	else
	{
		if (joyx > 64)
			controlx += BASEMOVE*tics;
		else if (joyx -64)
			controlx -= BASEMOVE*tics;
		if (joyy > 64)
			controly += BASEMOVE*tics;
		else if (joyy -64)
			controly -= BASEMOVE*tics;
	}
}
/*
===================
=
= PollControls
=
= Gets user or demo input, call once each frame
=
= controlx		set between -100 and 100 per tic
= controly
= buttonheld[]	the state of the buttons LAST frame
= buttonstate[]	the state of the buttons THIS frame
=
===================
*/
void PollControls (void)
{
	int		max,min,i;
	byte	buttonbits;
//
// get timing info for last frame
//
	if (demoplayback)
	{
		while (TimeCount(lasttimecount+DEMOTICS)
		;
		TimeCount = lasttimecount + DEMOTICS;
		lasttimecount += DEMOTICS;
		tics = DEMOTICS;
	}
	else if (demorecord)			// demo recording and playback needs
	{								// to be constant
//
>// take DEMOTICS or more tics, and modify Timecount to reflect time taken
//
		while (TimeCount(lasttimecount+DEMOTICS)
		;
		TimeCount = lasttimecount + DEMOTICS;
		lasttimecount += DEMOTICS;
		tics = DEMOTICS;
	}
	else
		CalcTics ();
	controlx = 0;
	controly = 0;
	memcpy (buttonheld,buttonstate,sizeof(buttonstate));
	memset (buttonstate,0,sizeof(buttonstate));
	if (demoplayback)
	{
	//
	// read commands from demo buffer
	//
		buttonbits = *demoptr++;
		for (i=0;i NUMBUTTONS;i++)
		{
			buttonstate[i] = buttonbits&1;
			buttonbits >>= 1;
		}
		controlx = *demoptr++;
		controly = *demoptr++;
		if (demoptr == lastdemoptr)
			playstate = ex_completed;		// demo is done
		controlx *= (int)tics;
		controly *= (int)tics;
		return;
	}
//
// get button states
//
	PollKeyboardButtons ();
	if (mouseenabled)
		PollMouseButtons ();
	if (joystickenabled)
		PollJoystickButtons ();
//
// get movements
//
	PollKeyboardMove ();
	if (mouseenabled)
		PollMouseMove ();
	if (joystickenabled)
		PollJoystickMove ();
//
// bound movement to a maximum
//
	max = 100*tics;
	min = -max;
	if (controlx > max)
		controlx = max;
	else if (controlx min)
		controlx = min;
	if (controly > max)
		controly = max;
	else if (controly min)
		controly = min;
	if (demorecord)
	{
	//
	// save info out to demo buffer
	//
		controlx /= (int)tics;
		controly /= (int)tics;
		buttonbits = 0;
		for (i=NUMBUTTONS-1;i>=0;i--)
		{
			buttonbits = 1;
			if (buttonstate[i])
				buttonbits |= 1;
		}
		*demoptr++ = buttonbits;
		*demoptr++ = controlx;
		*demoptr++ = controly;
		if (demoptr >= lastdemoptr)
			Quit ("Demo buffer overflowed!");
		controlx *= (int)tics;
		controly *= (int)tics;
	}
}
//==========================================================================
///////////////////////////////////////////////////////////////////////////
//
//	CenterWindow() - Generates a window of a given width & height in the
//		middle of the screen
//
///////////////////////////////////////////////////////////////////////////
#define MAXX	320
#define MAXY	160
void	CenterWindow(word w,word h)
{
	FixOfs ();
	US_DrawWindow(((MAXX / 8) - w) / 2,((MAXY / 8) - h) / 2,w,h);
}
//===========================================================================
/*
=====================
=
= CheckKeys
=
=====================
*/
void CheckKeys (void)
{
	int		i;
	byte	scan;
	unsigned	temp;
	if (screenfaded || demoplayback)	// don't do anything with a faded screen
		return;
	scan = LastScan;
	#ifdef SPEAR
	//
	// SECRET CHEAT CODE: TAB-G-F10
	//
	if (Keyboard[sc_Tab] &&
		Keyboard[sc_G] &&
		Keyboard[sc_F10])
	{
		WindowH = 160;
		if (godmode)
		{
			Message ("God mode OFF");
			SD_PlaySound (NOBONUSSND);
		}
		else
		{
			Message ("God mode ON");
			SD_PlaySound (ENDBONUS2SND);
		}
		IN_Ack();
		godmode ^= 1;
		DrawAllPlayBorderSides ();
		IN_ClearKeysDown();
		return;
	}
	#endif
	//
	// SECRET CHEAT CODE: 'MLI'
	//
	if (Keyboard[sc_M] &&
		Keyboard[sc_L] &&
		Keyboard[sc_I])
	{
		gamestate.health = 100;
		gamestate.ammo = 99;
		gamestate.keys = 3;
		gamestate.score = 0;
		gamestate.TimeCount += 42000L;
		GiveWeapon (wp_chaingun);
		DrawWeapon();
		DrawHealth();
		DrawKeys();
		DrawAmmo();
		DrawScore();
		ClearMemory ();
		CA_CacheGrChunk (STARTFONT+1);
		ClearSplitVWB ();
		VW_ScreenToScreen (displayofs,bufferofs,80,160);
		Message(STR_CHEATER1"\n"       XXXXXXXXXXXXX
				STR_CHEATER2"\n\n""_";modf
				STR_CHEATER3"\n""_";modf
				STR_CHEATER4"\n""_";modf
				STR_CHEATER5);
		UNCACHEGRCHUNK(STARTFONT+1);
		PM_CheckMainMem ();
		IN_ClearKeysDown();
		IN_Ack();
		DrawAllPlayBorder ();
	}
	//
	// OPEN UP DEBUG KEYS
	//
#ifndef SPEAR
	if (Keyboard[sc_BackSpace] &&
		Keyboard[sc_LShift] &&
		Keyboard[sc_Alt] &&
		MS_CheckParm("goobers"))
#else
	if (Keyboard[sc_BackSpace] &&
		Keyboard[sc_LShift] &&
		Keyboard[sc_Alt] &&
		MS_CheckParm("debugmode"))
#endif
	{
	 ClearMemory ();
	 CA_CacheGrChunk (STARTFONT+1);
	 ClearSplitVWB ();
	 VW_ScreenToScreen (displayofs,bufferofs,80,160);
	 Message("Debugging keys are\nnow available!");
	 UNCACHEGRCHUNK(STARTFONT+1);
	 PM_CheckMainMem ();
	 IN_ClearKeysDown();
	 IN_Ack();
	 DrawAllPlayBorderSides ();
	 DebugOk=1;
	}
	//
	// TRYING THE KEEN CHEAT CODE!
	//
	if (Keyboard[sc_B] &&
		Keyboard[sc_A] &&
		Keyboard[sc_T])
	{
	 ClearMemory ();
	 CA_CacheGrChunk (STARTFONT+1);
	 ClearSplitVWB ();
	 VW_ScreenToScreen (displayofs,bufferofs,80,160);
	 Message("-----\n"       XXXXXXXXXXXXX
			 "-----\n"       XXXXXXXXXXXXX
			 "-----\n"       XXXXXXXXXXXXX
			 "-----");       XXXXXXXXXXXXX
	 UNCACHEGRCHUNK(STARTFONT+1);
	 PM_CheckMainMem ();
	 IN_ClearKeysDown();
	 IN_Ack();
	 DrawAllPlayBorder ();
	}
//
// pause key weirdness can't be checked as a scan code
//
	if (Paused)
	{
		bufferofs = displayofs;
		LatchDrawPic (20-4,80-2*8,PAUSEDPIC);
		SD_MusicOff();
		IN_Ack();
		IN_ClearKeysDown ();
		SD_MusicOn();
		Paused = false;
		if (MousePresent)
			Mouse(MDelta);	// Clear accumulated mouse movement
		return;
	}
//
// F1-F7/ESC to enter control panel
//
	if (
#ifndef DEBCHECK
		scan == sc_F10 ||
#endif
		scan == sc_F9 ||
		scan == sc_F7 ||
		scan == sc_F8)			// pop up quit dialog
	{
		ClearMemory ();
		ClearSplitVWB ();
		VW_ScreenToScreen (displayofs,bufferofs,80,160);
		US_ControlPanel(scan);
		 DrawAllPlayBorderSides ();
		if (scan == sc_F9)
		  StartMusic ();
		PM_CheckMainMem ();
		SETFONTCOLOR(0,15);
		IN_ClearKeysDown();
		return;
	}
	if ( (scan >= sc_F1 && scan = sc_F9) || scan == sc_Escape)
	{
		StopMusic ();
		ClearMemory ();
		VW_FadeOut ();
		US_ControlPanel(scan);
		SETFONTCOLOR(0,15);       XXXXXXXXXXXXX
		IN_ClearKeysDown();
		DrawPlayScreen ();
		if (!startgame && !loadedgame)
		{
			VW_FadeIn ();
			StartMusic ();
		}
		if (loadedgame)
			playstate = ex_abort;
		lasttimecount = TimeCount;
		if (MousePresent)
			Mouse(MDelta);	// Clear accumulated mouse movement
		PM_CheckMainMem ();
		return;
	}
//
// TAB-? debug keys
//
	if (Keyboard[sc_Tab] && DebugOk)
	{
		CA_CacheGrChunk (STARTFONT);
		fontnumber=0;
		SETFONTCOLOR(0,15);       XXXXXXXXXXXXX
		DebugKeys();
		if (MousePresent)
			Mouse(MDelta);	// Clear accumulated mouse movement
		lasttimecount = TimeCount;
		return;
	}
}